With over a decade of experience working hand-in-hand with teachers, the LV STEAM League curriculum is designed specifically for educators, even those without a science background. We provide step-by-step directions, complete lesson plans, and a full suite of support materials so teachers feel confident bringing STEAM to their students. We also offer hands-on training and weekend open houses where educators can meet with curriculum authors to get personalized guidance on how to make these programs come alive in their classrooms. In short, we’re here to support educators every step of the way.

STEAM League Curriculum
Phase Zero: Flexible, Anytime Lessons
Phase Zero lessons are independent activities perfect for a rainy day or a last-minute class. They can be taught at any time, giving educators a ready-to-go resource for sparking curiosity whenever it’s needed.
Phase I: Intro to Electronics
Our Phase One curriculum introduces students to the basics of electronics—wiring, breadboarding, and even soldering. It’s a hands-on way to get comfortable with circuits and build a foundation for more advanced projects.
Phase II: Arduino Foundations
introduces students to real microcontroller programming as they learn how computers sense and interact with the physical world. Through hands-on projects with sensors, lights, and sound, students write their own code to gather information, evaluate the data, and create visible results.
Phase III: Auto-Bot Rover
Phase III is where everything students learned in earlier phases finally comes together. After exploring basic robotics ideas in Phase I and building confidence with coding and simple electronics in Phase II, students now step into the full creative process of designing, wiring, and programming an autonomous robot.
Microbit – Rover and Game Coder
In the Hydro-Lifter section, students dive into hydro-mechanical lessons that teach them how to use hydraulic power to lift small weights. They’ll explore the six simple machines and the core principles of mechanical engineering in a fun, engaging way.
Hydro-Lifter: Hydraulic Engineering Basics
In the Hydro-Lifter section, students dive into hydro-mechanical lessons that teach them how to use hydraulic power to lift small weights. They’ll explore the six simple machines and the core principles of mechanical engineering in a fun, engaging way.
Challenges: Festival Competition Guidelines
This section outlines all the teaching criteria and rules for the challenges conducted at our festivals. It helps educators prepare their students to take part and understand what to expect on event day.
Files and Support Documents
All of our support files and documents are available free to educators enrolled in our programs. Just contact us for more information, and we’ll make sure you have everything you nee







